![]() ![]() So in a nutshell if you're on a Mac then you may have better luck finding a way to run windows alongside your OS. I generally run an automatic unfold operation then work from the largest "UV shells" first.Įven if you get any of this done, and create a UV snapshot to bring into photoshop/illustrator you still won't have numbered tabs :/ If you're smart about how you model, you can just select certain faces in batches and unfold. This free viewer shows you both the 3-dimensional finished model and each of the 2D parts you need to assemble the whole project. You need to be smart about how you lay out of the UVs and when to use the different cut/stitch tools. Pepakura Viewer is a dedicated tool that opens files created with Pepakura Designer, an application to design paper craft models from 3D data. Now, setting that option and hitting unfold almost always doesn't do what you want - which is where most people just use other programs. For the 100% flatness that Pepakura creates you will need to set the world slider to 1.0 ![]() You'll need to adjust the "Unfold" options under the UV editing window. In my opinion, Maya's UV editing works perfectly if you know exactly what you want and how to manipulate the settings. They've gotten a little better, but most artists are too impatient to just deal with the quirks and work around the problems and instead task their scripting buddies to write stand alone/plug-ins like Roadkill. Pepakura Designer is a Windows application which makes unfolded patterns from 3D data. Maya's UV editing program has been buggy for years. ![]()
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