![]() ![]() The controls are tight and the enemies follow patterns requiring some memorisation to land a hit. Although Shovel Knight uses modern techniques behind the scenes, it stays true to the 8-bit colours and simple sprite animations. The best recent examples would be the Mega Man sequels (9 and 10 specifically) which offered a true return to the 8-bit era, perfectly emulating the controls and palette of their predecessors. Although Shovel Knight would have likely seen the light of day regardless of funding, it stands as an example of Kickstarter projects providing experiences to a market less catered to by triple-A titles. ![]() Asking a meager $75,000, the project reeled in an impressive $311,502 at the end of the funding period in April 2013. The runaway success stories have been the projects that reflect what fans want, which often seem at odds with what publishing houses would be willing to risk money on. One of the latest Kickstarter success stories to see the light of day is Yacht Club Games‘ Shovel Knight. What Kickstarter does best is show us what the market can look like. ![]()
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